Bobbi’s Bubble-Tastic
Birthday Bash
WHAT
WHY
Made with a team of 6 for the 2025 Global Gam Jam, following the themes of "Bubbles" and "Y2K".HOW
In under 72 hours, we were able to develop the full game-play loop, including a difficulty scale, online leaderboard, and shader effects. Additionally, I made a lo-fi prototype for a physical controller and promotional poster.Game built in Unity 2D.
UI/UX assets designed in Illustrator.
Art assets made in Procreate.
Physical controller made with an Arduino Nano 33 BLE.
Promotional poster designed with InDesign and Photoshop.
TASKS
UI/UX ArtArt Direction
Colorist
TOOLS
IllustratorInDesign
Procreate
Unity (C#)
Arduino
TYPE
CompetitionTIME
January 2025Led the art direction by compiling moodboards, guiding character design, and creating color palettes.
With the goal of recreating the flash games we played as kids, our main stylistic references were the simple shapes and bright colors of 2000's cartoons like Sixteen and Foster's Home For Imaginary Friends.
For the UI, I combined this art style with the Frutiger Aero aesthetic, reflecting both the "Y2K" theme and the refreshingly nostalgic vibe of the game.
Animation Sprite Sheets
Hit Sprites
Style Guide
Start Screen Background
Start
Opening
Main Gameplay
Main Gameplay
Reload
Reload
Gameplay Video
Would like to build a physical controller that would let players actually shake and pop a bottle working breadboard. Current prototype is a working breadboardmade using an Arduino Nano 33 BLE and its built-in motion sensor.
Designed a poster for the game with InDesign, Photoshop, and Illustrator, which has been printed and posted around the NYU campus. We would love to continue promoting the game beyond the school!
Demo of Physical Controller Prototype
Promotional Poster
In Situ