Sunset Chaser
WHAT
WHY
Created as an NYU Game Design Class of 2025 Capstone project. I was a contributing artist and the sole UI/UX designer.HOW
After 6 months of development, we were able to fully complete the Texas level with all key gameplay features (driving, combat, narrative, and customization).Game built in Unity 2D.
UI/UX assets designed in Illustrator.
Promotional poster designed with InDesign and Photoshop.
TASKS
UI/UX ArtGame Design
Tech Art
TOOLS
IllustratorPhotoshop
InDesign
Unity (C#)
TYPE
School ProjectTIME
Fall 2024 - Spring 2025Knowing the map would serve as the main menu, my design process started with getting the map right.
PROCESS
As a team, we decided we wanted the game to have a paper cut-out feel, which would be emphasized through parallaxing. Individually, I talked to the game designers and compiled map references to pinpoit key functionality.After establishing the vibe and purpose, I iterated on the map’s design to strike a balance between the two.
PLAYTESTING
Each iteration of the map was playtested. Examples of features that changed based on user feedback include:- Keyboard buttons for the top menu
- Button state designs
- Font and font size
- Overall color palette and texturing
RESULT
Used the map as a north star for all other UI elements after final design was approved. Key design features include textured lines, primary colors, and graphic shapes.Button Assets
Illustrator Setup
Map V1
V2
V3
Final Map
PROBLEM
Wanted to incorporate narrative and NPC interaction in a way that didn’t feel detached from the gameplay.HYPOTHESIS
Dialogue pop-ups could incorporate narrative in an easy-to-read, interactive, and natural manner.PROPOSAL
Dialogue pop-ups would have 3 purposes:- Reaction to a player action
- Tutorial of new features
- Introduction of new lore
Pop-ups would be only a few words at a time, making it easier to implement and less likely for players to skip through.
Having pop-ups react, help, or entertain the player reflects more closely to an actual group road trip, fostering the relationship between the player and NPCs.
MOCK-UPS
1. Reaction
2. Tutorial
3. Lore
SCREENS
Original Dialogue Screen
Final In-Game Pop-Ups
START
Mockup
In-Game
MAP
Mockup
In-Game
GARAGE
Mockup
In-Game
DRIVING
Mockup
In-Game
LEVEL END
Won Mockup
Lost Mockup
In-Game
Designed with InDesign, Illustrator, and Photoshop. Printed for the NYU Spring 2025 Game Showcase.
Final Poster
My team and I @ the NYU Spring 2025 Game Showcase